Medialab Prado

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City Fireflies on the digital facade

City Fireflies is a multiplayer interactive game designed by Víctor Díaz and Sergio Galán for Mediala-Prado's digital facade. This activity aims to claim the square as a game space in which audiences will have to eliminate threatens appearing in the urban space.

Time: Monday to Saturday 8:30pm - Midnight

Please note: Due to the remodelling work on the former Serrería Belga (Belgian Saw Mill), from May 7 through September the digital facade will not be working temporarily. From September on it will resume its regular schedule. 



Point of departure

A menacing invader of dozens of creatures wants to take over the Plaza de las Letras. Players have to finish with them before they end up covering the whole space. For this, they can count on the lights of their cellphones, which will vanish the creatures through what looks like an urban army of fireflies flying over the square fighting against the invaders.

In order to play City Fireflies you only need a cellphone with a light screen- almost any phone- or any other source of portable light such as a small lantern. Players should aim their light to the screen, in which they are also reflected. In order to eliminate the invaders, the light source needs to coincide with each creature´s position. This results on players running around the square. City Fireflies has three levels of difficulty. The first begins when the first invader is eliminated. In order to move to another level, the screen needs to be completely invader-free before time out.  When the third level is finished, the game is over and restarts. It is possible to play individually, but more simultaneous players are needed in order to move to the second level. With more players it is easier to eliminate the enemies.

 

Set up

City Fireflies only works under low light conditions so users need to wait until dusk. Besides, fireflies are nocturnal creatures. The game zone is adjustable, but it is restricted to the square´s dimensions and light points surrounding it.

The game zone includes a portion of the square in front of the façade. In order to allow the players to move freely his area should not be blocked by any obstacles. There should not be any large lights that can reflect on the ground, the game zone or area. Likewise, light spots illuminating the top part of the façade should not be installed, as the camera is located here.

 

Technical information

The game is based in a computer vision system using the camera located in the upper part of the façade. Internally, it uses the image recognition system openCV with open Frameworks. Depending on the light conditions, values of light detection can be established manually.

Terms of use