Open Call for project proposals to be developed during a production workshop for the creation of video games related to public space and the city as an interface (July 1-7, 2013).
During seven days of intensive work, ideas will be tested and prototypes developed by working with partners and technical assistants.
May 31 june 3, 2013.
Publication of selected projects: June 5, 2013.
Call for collaborators: June 6 - 30, 2013.
Dates of the workshop: July 1 - 7, 2013.
Presentation of projects: July 8, 2013.
In recent years, the video game experience has outgrown TV screens, game consoles and laptops, becoming increasingly ubiquitous. The availability of mobile devices, tablets, sensors, geolocation services, augmented realities and media facades has allowed the development of new game ideas experimentally and as a prototype. At the forefront of these game forms, which take place in some cases without the screen as an interface, is the interaction with other users and with the environment.
Moreover, commercial controllers like Wiimote or Kinect have popularized the idea of the game away from the traditional game controller, transforming the game into a complete physical experience.This workshop proposes to think about games in the public space as an opportunity to generate other uses of the city and connections among its citizens.
The selection will consider ideas and projects that are already taking place and address one of the following elements:
A maximum of 4 projects will be selected and developed collaboratively in this intensive workshop with the support of tutors, technical assistants and partners.
Workshop schedule: 12:00pm-11:00pm
Once projects are selected, there will be an open call for collaborators, who will be fairly selected by the organization and the project promoters.
Open Call for collaborators. June 6 - 30, 2013
Each team will count with a production budget of a maximum of €1.000. This amount should include equipment and travel expenses to Madrid for those who live outside the city. The budget for group trips should not be more than 50% of the total amount (€500).
Production costs and transportation should be described in the application and approved by the organization. Any unforeseen or uncovered expenses will have to be assumed by the project´s authors.
From June 31 to July 8 the organization will offer accommodation in a youth hostel to all participants residing outside Madrid. Spaces in the hostel are limited and will be assigned according to the selection of collaborators.
Crediting and Licensing
Participants and collectives must agree to attend the workshop July 1 through 8. They should also commit to finish and document proposed projects as much as possible. Project proposals should accept and encourage new participants. For this matter, crediting and specific mentioning is promoted among collaborators and technical assistants.
The participation of each team member and their involvement within the framework of the workshop Solid Interfaces & Urban Games: Digital Games in Public Space will be added to the project´s credits together with the acknowledgment of support from Ayudas para la Creación Matadero Madrid, 2012, Medialab-Prado and the European project Connecting Cities.
The organization encourages and supports the use of free software for the development of the projects as well as open licenses to make results accessible.
Projects developed for the Media Façade can also be selected for its inclusion in other Connecting Cities 2013 events. Participation conditions will be negotiated with Medialab-Prado once the workshop concludes.
The following items will be valued positively: