Place: Medialab Prado · Plaza de las Letras, C/ Alameda, 15 Madrid
Lecture by Gordon Calleja (IT University of Copenhagen), within 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience.
"This talk examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion, a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, this lecture conceives of the concept as blending different experiential phenomena afforded by involving gameplay. I will propose a framework (based on qualitative research) to describe these phenomena: the player involvement model.
This model encompasses two constituent temporal phases: the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay, as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation, a concept I will propose as an alternative to the problematic immersion. Incorporation, I argue, is a more accurate metaphor, providing a robust foundation for future research and design." Por Gordon Calleja.