List of selected projects to be developed during the two workshops of Jugando con números platform, from March 4 to 6 at Medialab-Prado and from March 25 to 27 at Matadero Madrid.
by Azucena Giganto, Guillermo Casado and Beatriz Rodríguez Hornero (Madrid)
A performance inspired on the derviche dance where body, sound and light meet in an interactive way. The dancer spins around and this movement creates a virtual vortex in his central exe that spins up to upper levels. By travelling through spheres and crossing this central channel the dancer finds the light.
The idea is to create an installation using optical fibre where the threads, hanging from the ceiling, would turn on following the movement of the dance, as a metaphor of spiritual enlightment that goes beyond the physical dimension. The color and intensity changes depending on the frecuency of spins and the position of the dancer on the stage.
This project is an experiment lab to produce 3D shapes that embed the notion of space and time.
Starting with numbers, letters, words, graphics, etc..., as a source material, we will tweak them using the capacity of “space-time interpolation” created by Alvaro in is Khronos Projector. The result is a serie of remarkable 3D shapes, from which we want to imagine and develop different kind of applications during the workshop: art installation, architectural object, graphic design, urban furniture… At the medialab, the first step will be the understanding of specific parameters in action during “space-time interpolation”, then the preparation of source material (any ideas, welcome). The second step will be dedicated to processing through the programme, the treatment of the results, and the production of mock ups.
Who could join? programmers, 3D software genius, architects, designers, anyone with interests.
by Mariana Carranza (Uruguay)
Mares y malabares (Seas and Juggling) aims to generate a digital sea with juggling movements. Each ball creates a wave, and waves add to each other (or reflect) generating a sea that changes in real time depending on the patterns of the jugglers.
We want to explore possible relationships between juggling pattern parameters and wave-generated parameters (i.e, images of fluids, 3D), as well as the possibility of using the same information to generate and control sound.
During the performance, the -generated- image is projected in such a way that juggling balls have a visual connection with it, so changing patterns can turn a calm sea into a storm.
by César García Saez (Madrid)
Have you ever dreamed of juggling twenty-ton weights or half a dozen elephants? In the world of 8bit Juggling imagination is the limit. Inspired by the bi-dimensional movement games of the past, simple, repetitive but totally entertaining, 8 bit Juggling stands out as an educational way of exploring vision with a computer. Beginning with the movement of objects in the air, forms of increasingly complex heightened reality are generated.
From the start, we superimpose flat characters, with a set of prefixed interactions, and we later compose more dynamic works. The final objective is to construct a synesthetic reality in which jugglers draw colored mathematical waves to a rhythm set by a series of launchings.
Anyone who wishes to practice or experiment can take part in the project: jugglers, programmers, graphic designers, musicians (preferably chiptunes)… As with a good videogame, you just press the start button and a phase to phase process commences, with puzzles scattered along the way. ¿Are you up to playing??
by F. Javier Martin Ortiz (Madrid)
Our proposal consists in a real and/or virtual recreation of the homonymous movie. In order to do so, we have thought about three different representations, Para ello hemos pensado en tres representaciones distintas que, non exclusive, that could be substituted or combined with new ideas:
1. Builiding a small scale prototipe of Fermat's room
2. Building Fermat's room in real size where the visitor could experiment the same sensations that characters feel in the movie and be challenged with the same tests.
3. Creating a videogame with questions and answers that reproduces the same situation than the movie.
In all three cases the activity will be complemented with a compillation of math games and logic puzzles that will serve a tests for players to pass.
by Lilia Pérez (Mexico)
One of the traditional objects used in juggling are hoops or rings. One group of jugglers that use an uncommon variation of this instrument are dolphins. They create rings with bubbles, and push and shape them with their nose like glass hoops until they break or dilute. The project Nahuac is inspired by this and aims to recreate it by building and artifact that makes a toroidal vortex in the water to create a digitally controlled interactive and sound water sculpture. This piece will be settled inside a cylinder or transparent tank controlled by an Arduino micro-controller, airing systems (compressors) for a fish tank, and some devices such a joystick or monome to allow interaction.