Digital media channels have led to a rise in the distributed manufacture of customised objects. How is it possible to make the manufacture and design of these objects really accessible, beyond the mere publication of online plans and platforms? How does one respond to a larger scale production that is beyond the capacity of the initial community of origin? How is artisan culture able to converse with digital processes? How do we create objects collectively that are flexible in their use and are made by and for other bodies?
Objects in Common makes these and other questions related to current challenges of material culture in the digital age with different activities from October 2015 to March 2016.
> Seminar Objects in Common -2 and 3 of December in Medialab-Prado.
> Open call for collaborators Interactivos?'15: Material Culture in the Digital Age Deadline November 30
> Objects in Common Exhibition - From October 14, 2015 to March 31, 2016
Digital media channels have led to a rise in the distributed manufacture of customised objects. The so-called Maker movement has carved out a new type of material culture in which local communities and people, connected to each other on a global scale, can share knowledge, recipes and skills in order to design and create their own objects. It presents an unprecedented opportunity to reassess current production models, to manufacture devices better suited to their particular context and to improve access to a number of objects. At the same time, taking a critical and objective view of this phenomenon will allow us to appreciate its limits and the challenges it currently faces, thus highlighting the importance of the manufacturing contexts in which it emerges, the principles of free culture on which it rests and the bodies and emotions that are brought into play.
Objects in common are everyday objects, but they are also shared objects, objects that create a community and objects that are a confluence of many skill sets and practices. They are, therefore, objects that shape and transform our common experience. Based on the concept of the hacker culture and free culture that gave rise to projects such as Arduino and Reprap – both crucial to the understanding of the rapid expansion of digital manufacturing – Objects in Common seeks to raise a number of questions: