Medialab Prado


Open Up: selected projects

Abstracts of selected prosals to be collaboratively developed during the Open Up workshop, that takes place in February  9 - 23, 2010. Leading tutors: Jordi Claramonte, Chandler McWilliams, Casey Reas y Víctor Viña. Directed by Nerea Calvillo

Call for collaborators: January 5 through February 8, 2010 [+info]

Un barrio feliz (A Happy Neighbourhood)

by David Rodríguez and Unbarriofeliz collective

Very soon, 48 video surveillance cameras will turn the Lavapiés neighbourhood into a ghetto, your very own personal Big Brother with an eye on your life, your privacy, your freedom. When you take a walk, enter a building as a squatter, kiss someone, pick your nose, you’ll be recorded on camera for posterity…

Since the video surveillance system was announced and put into use, local residents have organized in groups that hold meetings on creative interventions against the cameras. This project is part of a collaboration to lend visibility to the struggle of these local inhabitants. The goal is to subvert the public overtaking of their privacy and its private use by security forces, and make it a public event.

Contact this team through the Forum



by Carles Gutiérrez, Javier Lloret, Mar Canet, and Jordi Puig

Lummo Tetris is a new version of the classic Tetris game, designed to put people who are in the Plaza de las Letras in contact with each other. The players must cooperate to form the Tetris pieces with their bodies and put them in the right places. Medialab-Prado’s urban screen is used to visualize the game. The mechanics of the game are the same as in Tetris: players must try to fill as many rows as possible to keep any piece from reaching the top of the screen. The purpose of the game is to transform the public space into a game space where everyone who walks by the Plaza de las Letras can have fun for awhile.

Contact this team through the Forum 



by Marie Polakova and Steven Pickles

MIMODEK is an interactive-evolving and changing “living” system, which is based on the principles of the natural world yet “grows” from the very fabric of the city. It is reflecting its own environment, as do all living systems in nature. It is  not a growth simulation of a tree or other nature-mimicking imagery.

MIMODEK is introducing into the city some of those attributes from the natural world which are lacking. It introduces the element of change, perhaps the core difference between the man-made and the natural environment. The essence of what we - city dwelling humans - are missing in our otherwise dearly loved urban landscape. MIMODEK is also exploring the elements of interconnectivity, so essential in the natural world, but not always obvious in the urban environment. It is a meeting point between inhabitants of the Plaza De Las Letras and the digital organism embodied in its computer program.

Practically, MIMODEK is an interactive evolving artwork programmed in Processing (Java), working alongside the principles found in nature.

Contact this team through the Forum and see its work in the Wiki.


Cuentos que nunca se cuentan: ZeroEstigma (Stories that are Never Told)

by Toxic Lesbian

Stories that are Never Told: ZeroStigma (Cuentos que Nunca Cuentan: ZeroEstigma) aims to contribute to making part of the history of women and lesbians in Spain visible, through a reading of gender of sexual orientation, related to the role of psychiatric control in society.

The people collaborating with Toxic Lesbian on this project address the issue of stigma related to mental health, specifically as it affects women, and explores the circumstances surrounding stigmatization of Lesbianism in this context.

Contact this team through the Forum 


[Common]: Local Feed

by Domenico Di Siena

We want to use the screen as an opportunity to experiment with an unusual dynamic of access to “public” information on the Internet from a (physical) public space, instead of doing so from a private space. The idea is to visualize on the screen the information produced on a daily basis on the Internet by local residents that is related to the urban (hyper-local) environment where it is located.

Our goal is for local residents to get to know each other better, through shared access to information of hyper-local interest, and above all, for them to undertake collective creation and self-organization processes.

Contact this team through the Forum 



by KMKG STUDIO (Martin Kern and Georg Kettele)

>> Due to personal reasons, this project will not be developed during the workshop. Sorry for any inconveniences that this may have caused. <<


Stand By

by Alfredo Calosci

“Stand by” aims to become a friendly contribution by MediaLab Prado to the quality of its most immediate urban environment  that is in keeping with  the digital, participatory style that characterizes the centre’s activities.
The project intends to fill the intervals in programming for the façade. Between its “Prime Time” star projects at maximum activity level, a more sustained rhythm is proposed when the surface returns to what it always has been: an urban dividing wall.

Our initial idea is to project a vertical garden in digital format that evolves at the slow pace of the growth of vegetation, reflecting the contributions of those who wish to collaborate in tending it.

These “voluntary gardeners” will be able to collaborate in the following ways:
- from a Web site devoted to the project
- from mobile devices (such as smartphones, etc.) via specific applications
- from a physical element, an ad hoc installation, placed in the Plaza de las Letras.

Contact this team through the Forum and see its work in the Wiki.


Color Occurence (Frecuencia de color)

by Ann Oren and Zevan Rosser



The facade acts as digestive eyes to its view and presents back a visual interpretation, using both color information from the street in front of the Medialab-Prado's building and live text from Twitter.

A video camera capturing the "point of view" of the facade will be positioned to capture live footage. Custom software will obtain the least present color from the live video feed. A word or series of words will be chosen to represent this color (olive green, grass green, florescent green, etc.). A Twitter search is then performed using this verbal representation of the color. A list of words immediately following the color's name will be compiled and combined with the original video feed. This process will repeat itself every 60 seconds, each time resulting in ever-changing, unpredictable and emergent video content.

Colors will only be chosen from objects in motion, colors from static elements such as buildings, parked cars and trees will not have an impact on the final output. We chose to focus on the least common color because it will reflect the most temporary elements. Twitter can be thought of as a free flowing source of human-generated epigrammatic content. We're taking a fluctuating physical occurrence and reinterpreting it through the massive interconnected human filter that is Twitter.

Contact this team through the Forum  and see its work in the Wiki.

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