Medialab Prado

Share

Workshop Interactivos?'08: Technologies of Laughter

01.08.2008, 04.08.2008 - 08.08.2008, 11.08.2008 - 15.08.2008

Place: Centro Multimedia (Centro Nacional de las Artes) de México DF

Interactivos?'08: Technologies of Laughter will take place from 1 to 16 August 2008 in México DF.

The workshop proposes to use open hardware and software tools to create prototypes that explore the relations between machines and humour/laughter.

> List of selected projects

> Seminar Program

Forum | Wiki | Photos

 

catty2

 

Lead by: Zachary Lieberman (EEUU), Leslie García (México) y Alejandro Tamayo (Colombia)

Organized by:

Medialab-Prado – Área de Las Artes del Ayuntamiento de Madrid

Centro Cultural de España en México – Agencia Española de Cooperación Internacional para el Desarrollo

With the collaboration of: Centro Multimedia – Centro Nacional de las Artes

Dates: August 1 through 16, 2008

Venue:

Centro Multimedia – Centro Nacional de las Artes, México D.F.

Centro Cultural de España en México – AECID, México D.F.

Assistants: Katya Álvarez and Jaime Villarreal, with the collaboration of Ernesto Romero and Ezequiel Netri (Taller de Audio, Centro Multimedia)

> List of selected projects

> Seminar Programme · August 1st

 

Introduction

The workshop aims to use open hardware and software tools to create prototypes that explore the relations between machines and humour/laughter

Laughter is a psychological phenomenon that is a human characteristic. Frequently associated with fun, play and pleasure, it serves as a way of communicating moods that are not always positive or pleasurable. Laughter can be intelligent or stupid, liberating, forced, nervous, contagious or sinister. The incongruent and the unexpected provoke laughter; however, depending on the context, they can also cause terror. Laughter is also a social phenomenon. To be shared, a common cultural milieu is required. As a result, it can reinforce belonging to a group and also exclude “others”.

In this sense, the workshop aims to explore questions such as:

What mechanisms lead to laughter? What are the social and political implications? What happens if we understand laughter as a possible form of communication between humans and machines? Can machines have a sense of humour? How can machines make us laugh? What is a machine or software programme’s cultural milieu? How can a machine handle the unexpected? What kind of narratives/machines can be built to provoke various feelings related to laughter?

Aecid Centro Cultural de España en México

In collaboration with the Centro Multimedia – Centro Nacional de las Artes

 

Terms of use